The Olympic high jump is an athletics event where fast and flexible athletes attempt to jump over a high crossbar in a single link. It is one of the sports that were adopted when the modern Olympic Games began in 1896. Since then, the rules have remained largely the same, although the technique of high jump has evolved a lot. High jump shoes also feature spikes at the bottom to increase traction and support. When jumpers begin to bend during their approach, the spikes on the underside of the shoes help keep the sweater balanced. Jumpers are able to gain more speed before entering their turn as the cleats provide the traction needed to make the athlete stable. In general, high jump shoes have six spikes at the front and four spikes at the heel. The World Athletics Federation allows a maximum of 11 cleats on a high jump shoe. As one of two field events, also known as vertical jumps, high jump competitors start (unassisted) from one foot above a four-meter-long horizontal pole. They try to overcome the greatest height without dropping the bar to the ground. Athletes land on a collision mat. The only formal requirement of the high jumper is that the start of the jump is one foot. Many styles have evolved, including scissors or the now little used oriental method, in which the rider releases the pole in an almost vertical position; the roll and overlap from the west, with the jumper`s body facing down and parallel to the pole at the height of the jump; and a new style of rear-facing diving, often referred to as the Fosbury flop, after its first prominent representative, 1968 U.S.
Olympic champion Dick Fosbury. The starting height is determined by the main judge at the beginning of the competition. Athletes are allowed to pass the starting altitude and jump to higher altitudes. The lead judge determines the starting height of the competition based on the results of the qualifying rounds. The starting height also depends on the skill of the competition. High school athletics has certain minimum starting heights that all athletes must overcome to compete. An official high jump track must have a track of at least 15 meters. High jumpers use the runway to generate speed before takeoff. The high jump crossbar is made of fiberglass, which makes the pole lightweight but extremely strong. When a player presses the crossbar, it is usually light enough to fall off the stand. However, due to its sturdy construction, the crossbar never breaks on impact.
Just behind the crossbar is a foam pit called a crashpad. Since jumpers can jump over the bar in any way, the crash pad is present to prevent jumpers from injuring themselves during landing. High jumpers wear special athletic shoes with thicker soles and spiked inserts. The World Athletics Federation states that the sole of a shoe can have a maximum thickness of 13 millimeters. In addition, a high jump shoe can only have up to 11 spikes on the bottom. Shoes may not be altered in any way outside of the regulated policy. An athlete cannot compete if their shoes do not comply with World Athletics rules. Participating athletes each have three attempts to overcome a certain height in order to move on to the next (higher) mark. However, participants have the opportunity to pass any height and try the next brand.
In the competition, the bar is gradually set if the participants manage to overcome it. Participants can jump above a minimum required at any height. Dropping the bar of its supports is a failed attempt, and three failures of a certain amount disqualify the participant from the competition. The best jump of each jumper will be credited in the final ranking. In the event of a tie, whoever has the fewest missed shots at the final height or in the entire competition or with the fewest jumps in the competition wins. A participant is eliminated after three consecutive unsuccessful attempts to overcome one or more heights. Thus, as altitude increases, the field of a high jump event begins to gradually decrease. Fosbury`s technique began with a diagonal sprint to the crossbar before moving away from the post and jumping back over the crossbar. The method allowed him to reach a much lower center of mass during flight than other popular techniques of the time, increasing the maximum height he could overcome with his jumps. High jump is a fascinating sport that shows raw athletic ability.
There are few rules that every fan should know about the sport. There is no penalty for a player who decides to pass a height. To win a high jump competition, an athlete must overcome a certain size. Overtaking allows confident athletes to rest their bodies for subsequent rounds. The sport of high jump has an important mental component. Clearing the crossbar boosts a jumper`s self-confidence. Overtaking can save energy, but it`s important for athletes to jump to a height they feel comfortable with. Athletes receive three attempts to overcome the crossbar at any height.
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